INTRODUCTION The National Fantasy League is an individual and team fantasy football competition. Individual owners/franchises will draft their own teams, manage their own roster, set their own starting lineups, propose their own trades, and play their own head-2-head fantasy football games. This league will have 192 total individual owners/franchises spread out over 16 separate but equal 12 team divisions/drafts. This league will also have 32 “teams” made up of 6 individual owners/franchises. Teammates will not draft against each other or play any regular season head-2-head games against each other. There will be 2 sets of post season tournaments in this league. The individual owners/franchise tournaments will be held weeks 14, 15, and 16. This will be a standard seeded 6-team tournament with the winner automatically qualifying for the 2007 Pro Bowl League. The team competition playoffs will be run exactly like the NFL. 6 AFC Teams plus 6 NFC teams will compete in separate seeded tournaments weeks 13, 14, and 15. The team Super Bowl will be held week 16 between the AFC Champions and the NFC Champions. DEFINITIONS 1. Individual owner/franchise – one single owner, one single roster, one draft, one player list, and one starting lineup. 2. Teams – 6 individual owners who compete as a collective group and are encouraged to help each other any way possible including drafting, setting lineups, or proposing and accepting trades if necessary. Teams will only be as strong as the weakest team and like any other “team” competition, the team that has the best chemistry and most co-operation will usually be the most successful. 3. Divisions/Drafts – The group of 11 other individual owners/franchises any one other individual owner/franchise will belong to for the sake of drafting, performing waivers and trades, and competing against for the individual owner/franchise playoffs. IDENTITIES Teams – all teams will use the names of real NFL franchises. Individual owners/franchises – all individual owners/franchises will use real NFL team names and will be numbered 1 through 6. This number does not represent anything other than the chronological order that the team was claimed. Once the drafting starts, individual owner/franchises cannot change their assigned number. This would cause a massive scheduling conflict. EXPECTATIONS This is a very large and strange fantasy football contest. I do not expect owners to be perfect and I don’t require anyone to be “good”. The only thing I expect from everyone who volunteered for this contest is an honest effort to try to put the best team possible on the field. No fantasy football league I am aware of has built in rules that encourage collusion like this one. Everyone should feel free to ask for help from his or her teammates whenever help or advise is needed. Teammates do not compete against each other and do not have the ability to make trades with each other, so anything teammates decide to do is within the rules including sharing passwords to help each other draft, make waivers, propose trades, set lineups, etc, etc. Whatever teams are comfortable with is fine with the league. Flaming, abusive of threatening behavior, and sabotage will be dealt with on a case by case basis by the league commissioner for the express purposes of keeping the league fun. REMOVAL OF A INDIVIDUAL FRANCHISE If it becomes necessary to remove an individual owner for any reason or if an owner quits, the commissioner will ask the “team” from which the individual owner/franchise belonged for options. The “team” could elect to run the franchise, or the team could find a replacement. If the team cannot find a replacement, I will look for one through several fantasies football websites. If no owner can be found, I will run the team myself with the help of the fantasyshark.com tools or through public help forums at various fantasy football websites. LEAGUE STRUCTURE Teammates will be separated for the sake of drafting. NFC and AFC franchises will also be separated. Individual owners/franchises will then be grouped with their natural NFL rivals with the same team number. This formula creates 16 drafts as follows. http://football8.myfantasyleague.com/2006/standings?L=84653 DRAFTING The drafts will open at the kickoff of the Hall of Fame preseason football game scheduled for 8:00 PM EST August 6th. The drafts will be set with an 8 hours clock that will not be paused at anytime, including overnights. You must be capable of either setting your draft card or checking the site often enough to not miss your pick. The software provided with the league’s website will pick for you if you let your clock expire during the draft. If this is a problem for you, then this is probably not the right league for you. The timer will be shortened on a weekly basis if needed to ensure completed drafts before opening day of the regular season. Again, teams are more than welcomed to share passwords and give permission to each other to make picks if they are not available when they get on the clock. I encourage all teams to communicate through e-mail and exchange any ideas or help they can to create the best “team” possible. I will also be happy to make someone’s pick for them if they call me and I have time to get to the website before the clock expires. My cell phone number is 301-502-5135. ROSTER REQUIREMENTS You must be able to field a complete starting lineup after the draft. The free agent signing period will not start until after the 1st week’s games. This is the only requirement. There are no restrictions on positions as long as you can field a starting lineup. STARTING LINEUP REQUIREMENTS This league has very flexible starting lineup requirements. You can start one of 4 different lineups. Full T – 3 RB, 1 WR, 1 TE Pro Set – 2 RB, 2 WR, 1 TE Single Back – 1 RB, 3 WR, 1 TE Run-n-Shoot – 1 RB, 4 WR All formations require 1 QB, 1 Kicker, and 1 D/ST Overtime – 1 player from any position will be selected to break any tie. The decimal scoring will be used, so this will probably rarely happen, but if the score is still tied after the OT player, then ties will be ties and recorded as such TRANSACTIONS 1. Waivers – The waiver window will start at kickoff of the first game of the week and will end on Wednesdays. Players will be given out Thursday mornings at 12:01 am depending on your waiver possession. (winning percentage, points scored, division winning percentage, power rank, and all in reverse order) 2. First come first served – From Thursdays at 12:01 am till 5 ins before kickoff of the first game of the week. 3. Drops – You can drop players at anytime 4. Trades – Trades are subject to a league wide vote for 4 days and 75 vetoes are needed to reverse a trade. Take special note of how long it will take to complete trades and give yourself enough time to get this done and not leave yourself with an invalid starting lineup. The commissioner wills not fast track trades or vetoes trades that were not vetoed by the league. LEAGUE SETTINGS OF IMPORTANCE 1. Starting lineups will be kept private until kickoff of the first game of the week. Many duplicate players in the league, so this will reduce intentional blocking and potential ties. 2. Individual owner/franchises will have restricted abilities. Due to complicated CSS knowledge, changing display setting cannot be done individually. Changing team names and icons and banners will also be restricted. This would make scoring team competitions and setting schedules far too complicated. 3. Bye week players cannot be inserted into starting lineups 4. As soon as final results are in for the week, the league option to automatically set lineups with the fantasy shark tools will be used. This might prevent an intentional tank or inactive player from time to time, but is no garnet. This does not mean you don’t set your own lineups. You can still change your lineup to whatever you want at anytime. 5. Decimal Scoring in Individual owner/franchise games will be used 6. Message board postings, results, transactions, and all other reports will be viewable by the public. This will include whatever e-mail address you use to sign into the league. Please let me know if you want to change your official e-mail address to prevent Spam. SCHEDULING The team competition will take precedence when forming the league schedule. The real NFL Schedule will be used and double headers will be used to squeeze a 16 game schedule into 12 weeks. 3 individual owner/franchise games were added to the schedule to prevent any natural unfair advantage certain teams would have by not having games during the bye weeks. These games are strictly individual owner/franchise games that will not be played in the standard “team” format. TEAM VS TEAM GAME SCORING This is an example of how a “team” game will be scored and recorded in the standings. Week 1 – Green Bay Packers Vs Chicago Bears 6 individual owner/franchise games will be played sedately Green Bay 1 vs Chicago 1 Green Bay 2 vs Chicago 2 Green Bay 3 vs Chicago 3 Green Bay 4 vs Chicago 4 Green Bay 5 vs Chicago 5 Green Bay 6 vs Chicago 6 The winning individual owner/franchise will score points for his/her team Win by 0-10 points and score 3 points for the team Win by 11-30 and score 6 points for the team Win by 31-49 and score 7 points for the team Win by 50+ and score 10 points for the team The winning “team” will get one single win in the standings and the losing team will get one single loss in the standings. Tiebreaker – Total accumulative points for all 6 teams vs all 6 teams will be compared to break ties. The “Team” with the most total points will be awarded 1 point to break the tie PLAYOFF QUALIFYING Individual owner/franchises – The top 6 teams from each division/draft will compete in a standard seeded tournament that will start week 13 and the championship game will be played week 16. The ranking in your division is as follows 1. Winning percentage 2. Total points scored 3. Power ranking 4. Head-2-Head (if equal # of games) 5. Most points against 6. Reverse order of total points scored 7. Least points against 8. Higher ranking “Team” 9. Random draw/coin flip Team Competition – The “Team” Competition playoffs will be played out as close to the NFL standards as possible, including tiebreakers for divisions and wildcard teams. 6 AFC teams and 6 NFC teams will compete in a seeded tournament that will be re-seeded after the wildcard round just like in the NFL. Wildcard Weekend will be week 13, The Divisional round will be week 14, The AFC and NFC Championships will be week 15, and the first ever “Team” fantasy football Super Bowl will be held week 16. RULE CLARIFICATIONS EXTRA ORDINARY OCCURANCES The commissioner will make a ruling within one week for any unforeseen scoring problems or extra ordinary occurrences. The decision by the commissioner is final. LEAGUE FEES AND PAYOUTS This league is 100% free. The league commissioner already pays for the cost of the league. There will also be a total of $150.00 paid out to the winners of the Team competition. The team that wins the team Super Bowl will receive $25.00 each. (6 x $25.00 = $150.00). Each individual owner/franchise that wins his or her division/draft will play for *free next year too if they come back * There are no plans for next year at this time. Its possible this thing flops, and its also possible it turns out to be a fantastic competition that gets duplicated again next year for no cost whatsoever. The feedback that I get from all you who participate in the league will determine the direction if any this league will go to in 2007. So it’s possible that the only thing any individual owner/franchise will win in the playoffs is just the right to talk a little smack. LEAGUE MISSION The only goal in mind when I thought up this crazy competition is fun. This is just another different league of the 9 billion different types of fantasy football leagues out there. I hope a team competition can create chemistry unlike any other single individual competition. Only time will tell, but I do appreciate everyone who volunteered to take part in this ridiculously strange league for 2006
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