![]() | Guest (Login) Help Center |
|
North Coast Fantasy Football League History |

| League History | |
|---|---|
| 2002 Home Page URL: | http://football.myfantasyleague.com/2002/home/00817 |
| 2003 Home Page URL: | http://football99.myfantasyleague.com/2003/home/81417 |
| Additional League History: | |
|
GREAT LAKES FANTASY FOOTBALL LEAGUES North Coast Fantasy Football League Rules Section I - General 1. The Franchise Fee is $100.00. 2. Each of the three (3) divisions will consist of six (4) teams. One pool of players will be used for the North Coast Fantasy Football League. 3. The initial draft will be held on-line. Teams will be formed in a draft that will be carried out in 1-12 then 12-1 order (known as 'serpentine' or 'switchback'). The original drafting position was determined with the following formula - teams with the worst combined fantasy records over three seasons picked first, teams with the best combined fantasy records over three seasons picked last. 4. The draft order each subsequent year will be determined based on the previous year's record, as the team with the worst record will select first and the NCFFL champion will select last. 5. During the inaugural 2003 season, the Rookie and Remaining Free Agent signing period begins on May 1, 2003. At that time, all owners are allotted 100 additional "units" of money in which to bid on rookies and free agents during the off-season and regular season. Rookie and free agent bidding periods will begin on May 1, June 1, July 1 and August 1. Each time a player is added, a roster spot must be opened by dropping a player. Once owners have used their allotted 100 units, they will not be permitted to make additional acquisitions during the 2003 season. 6. During the Rookie and Remaining Free Agent signing period, owners are permitted to throw out opening bids on up to three (3) players. Additional opening bids cannot be made until an owner has won a bid on a player by having the highest bid for a period of 24 hours. Owners have the option of adding an unlimited number of players during the off-season and regular season, provided they do not exceed the 100 unit cap limit. 7. The open bidding period ends exactly one week after it begins. For example, if the first Rookie and Remaining Free Agent auction begins on May 1st at 1 p.m. ET, any opening bids made on new players after 1 p.m. on May 8th will be erased from the system. 8. Any player on the roster and/or draft picks may be traded during the off-season. Before trades are approved, both owners participating must pay half of their $100 entry fee to ensure that they will return for the upcoming season. Section II - Scoring 1. The decimal scoring method will be combined (basic + performance) with points awarded as follows: RUSHING - .1 point every 1 yard, 6 for every touchdown, 2 for conv. RECEIVING - .1 point every 1 yard, 6 for every touchdown, 2 for conv. PASSING - .05 points every 1 yard, 4 for every touchdown, 1 for conv. KICKING - 3 points every field goal (0-49 yards), 4 points every field goal (50 yards plus), 1 point every PAT NFL TEAM - 6 points for TD (Fumble, interception, blocked punt, blocked FG return) 2 points for safeties, 1 point for interceptions, 1 point for fumble recoveries, 1 point for sacks, 3 points each "team" victory, 8 points each "team" shutout. 2. Kickoff and punt returns for touchdowns will be awarded 6 points under the following conditions: The player that scores must be on your roster; the player that scores must be in your starting line-up 3. Overtime Games: Tie games will be broken by using reserve players. Tie games will be broken using the same performance point system used by the rest of the players in the starting lineup. Section III - Trading and Transactions 1. All owners will be awarded 100 "units" to spend on NFL rookies in May and transactions throughout the year. Each week, available free agents may be obtained using a blind bidding process. 2. Bids for free agents can begin on Monday morning of each week. The process is known as "blind bidding", meaning each owner is trying to outbid all of the others for the rights to a particular player. The owner with the highest "bids" on Thursday evening at 10:59 p.m. ET will receive the player(s) they have targeted. These player(s) will be posted to your respective teams during the day on Friday. In case of a blind bidding tie (i.e. more than one team has the same high bid for the same player) the free agents will be awarded to teams on a worst-to-first basis (win-loss record, total points scored, head-to-head competition, reverse order of opponent total points scored). You can select an unlimited number of Free Agents per week but you will need to drop a player for every potential player you add. Leaving the dropped player field blank will cause the following to happen - the system will SKIP OVER anyone who would be in violation of the roster size restrictions by adding a player. You could have the highest bid on that player but you WILL NOT get your player if you fail to designate a drop at the same time. 3. Once an owner uses all 100 of his designated off-season and regular season units, he is no longer allowed to make free agent acquisitions. 4. All trades must be approved and forwarded to the commissioner's office by Friday evening at Midnight EST in order to ensure that the players involved are available for Sunday's games. 5. If a trade is made with an uneven combination of players (2 for 1, 3 for 2, etc.), the team receiving the extra player must immediately notify the commissioner's office regarding who will be dropped to keep the roster size at 16. While teams are permitted to start play with a roster size below 16, they are not allowed to go above that number. Failure to report a drop to the commissioner in this circumstance will result in the trade being voided. 6. Trades must be accepted and forwarded to the commissioner no later than Saturday at 5 p.m. ET in order for the players involved to be eligible for inclusion in Sunday's action. 7. You can receive up to five players per week in trades during the Regular Season. Both teams need to give approval and list terms of the trade for it to be confirmed. This must be done through the league's web site. Once approved by the league commissioner, the trade will be official. Trade results will be posted on the web site for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. 8. A player cannot be traded back to a team until four (4) games have passed. 9. The league has the ability to veto a trade with 60 percent (seven teams) of the league vote. A vote to veto a trade must be done within 72 hours of the trade becoming official. If a trade is one sided or collusion between owners is suspected, the trade will be vetoed by the commissioner. 10. During the off-season, you can make as many trades per month as you wish. They also have to be submitted via the web site by both parties to the league commissioner. Upon approval, they will be listed on the web site. 11. Lineups must submitted before 1 p.m. on Sunday using the web site. Also, please be aware of special weeks where the NFL plays on Thursday nights. During these weeks, owners must declare all starting players who are playing on Thursday night BEFORE the kickoff. The rest of the lineup may be submitted before the Sunday deadline. Lineups should be submitted through the league's web site. 12. You will be responsible for fielding a complete team during bye weeks. No carryover points will be awarded for position players or NFL teams. 13. All owners will have the opportunity to place one (1) player on an Injured Reserve List if that player is placed on his NFL team's Injured Reserve. This will ensure that all owners will have the opportunity to carry a roster of 16 active players. When that player is cleared to play again, he must be transferred from the Injured Reserve List, meaning a player from the active roster has to be designated for waivers, or released outright. 14. No trades will be permitted following the kickoff of Week Nine's games. The Thursday after the eleventh regular season game is the last week to make drop/add transactions. Section IV - Playoffs and Payouts 1. Three (3) division champions and three (3) wild-card teams will qualify for the playoffs. The two division winners seeded #1 and #2 will receive a first round bye. The wild-card teams will be seeded as follows: win-loss record, head-to-head competition, and total points scored. The #1 seed plays #4 and the #2 seed plays #3. Wild-card weekend will be held during week #14 of the NFL season. All Division Champions receive $75. 2. The winners advance to the conference semi-finals to play the division champions. The lowest seed to advance plays the highest seeded division winner. This action will take place on week #15 of the NFL season. 3. The winners will square off for the NCFFL Championship. This action will take place on week #16 of the NFL season. The champion will receive a check for $500 while the runner-up receives $250. 4. The six (6) non-playoff teams are entered in a single-elimination consolation tournament that will run through NFL weeks 14 and 15. The seeding will be determined as follows: win-loss record, head-to-head competition, and total points scored. The winner of the consolation tournament earns a compensatory draft pick in next May's Rookie and Free Agent Draft (the pick will be an extra pick at the end of the first round). 5. The champion of the NCFFL will advance to play the champion of the Erie Fantasy Football League in the 3rd annual Ultimate Bowl. This game will take place during NFL week #17. The winner of this game will receive an additional $100. 6. In order to determine division championships, the following tiebreaker system will be used: 1.) Best win-loss record, 2.) Head-to-head competition, 3.) Best Division Record, 4.) Total Points Scored in All Games, 5.) Coin Flip. 7. In order to determine overall playoff seeding, the following tiebreaker system will be used: 1.) Best win-loss record, 2.) Head-to-head competition (Note: If more than two teams are tied with the same record, the head-to-head tiebreaker will be examined first to see if any one team has defeated any of the other two. If not, seeding will be determined using Total Points Scored in All Games), 3.) Total Points Scored in All Games, 4.) Best Conference Record, 5.) Total Points Scored in All Conference Games, 6.) Best Division Record, 7.) Most Points Scored in Division Games, 8.) Coin Flip. Section V - Miscellaneous Items 1. All lineups must consist of a Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, a Tight End, a Place Kicker and a Team Defense. 2. Rosters will consist of 16 players. The seven (7) reserves on your roster may consist of any number of quarterbacks, running backs, receivers, kickers, or NFL teams. It is your responsibility to maintain your roster at all times. If a team goes over the 16 spots (by free agent pickup or trade) the transaction or transactions will not be processed for that week. Teams in the Erie Leagues keep their entire ENTIRE roster from season to season. New players are added during the off-season drafting periods, and your team will need to drop a player (if at 16 players on roster) if you're acquiring one. 3. The act of "throwing games" (losing on purpose by turning in a lineup filled of players that normally would not play) is not tolerated in the Great Lakes Fantasy Football Leagues. We will revert your starting lineup back to a typical lineup for games that are tried to be thrown and further action will also take place (i.e. possible removal from the league without refund). -------------------------------------------------------------------------------- © Copyright 2003 Great Lakes Fantasy Football Leagues. All rights reserved. Do not duplicate or redistribute in any form. -------------------------------------------------------------------------------- | |